Welcome to the start of my second solo game of Twilight 2000 4th edition.
After the first game being cut incredibly short, I decided to make a team of characters for this game to improve survivbility.
Each entry after the game starts will follow the same pattern as already established. Text describing the mechanics of the game in the main text, character dialogue text in a box out, and notes in italics where needded.
I intend to write each entry from the point of view of one character, switching to another PC for the next entry.
For the team I decided to make a mix of nationalities and careers. A CIA agent for face skills and intelligence, A sniper for damage in small arms situations, a machinegunner for when volume is preferable to accuracy, and a blue collar mechanic for a different point of view from the military characters, and some needed tech skills.
After following the lifepath character creation and choosing gear I got the following characters.
Charles Mckinney, CIA Agent.
Apple pie wishes it was American as he is. Observant and persuasive. The intelligence and psy-ops specialties will be useful.
Chorąży Dariusz Model, JW GROM Sniper
Fast and accurate. On the cold side of Calm. Being able to draw two initiatives and pick the best is a great roll for a high damage character.
Caporal Fabien Bouchard. French Army Machinegunner.
Friendly and a bit loud. Never seen without his lucky ’98 World Cup football shirt. Lower skilled than the previous two characters as he only got a couple of terms in before the war. Useful tank driving specialty.
Zofia Langowska. Civilian Mechanic
Good metalworker, willing to help out. Again lower skilled due to war breaking out after a couple of terms. Her Pickup Truck will come in useful.
After character generation comes picking group gear and rolling for a vehicle.
From the available gear list I had 4 picks (One per PC) and went for:
- 4 extra food rations (more food is always welcome)
- Extra Fuel (roll d100 for how much) 74 Litres
- Bow + 5 arrows (useful for hunting)
- Anti Tank Rocket Launcher (RPG7V)+ 3 reloads (I took this in case of heavily amroured enemies)
For the vehicle you roll 2d6 and add the number of PCs. I rolled 11, add 4 gives 15. Consulting the chart this gives us a Main Battle Tank! A great improvement over the last game’s jeep. I picked the T-72M from the available options.
Organising the group and gear into the vehicles.
Bouchard will be driving the tank, with McKinney riding in the gunner seat acting as lookout. They will be carrying the RP7V, as they have no tank cannon ammunition. They will be driving in front of the pickup as they are more resistant to attack.
Langowska will be driving her pickup truck with Model riding in the passenger seat acting as lookout. They will be carrying the extra fuel, everyone’s spare food and water rations, and the bow and arrows.
I have already drawn the first encounter card for this group. A group of Soviet soldiers waiting in ambush (Queen of Diamonds for anyone reading who owns the game). Next instalment will cover the resolution of this.