January 2023 Character Creation Challenge – Post Mortem

Yep, I know this is late, I know I said I’d do it in the first few days of the month. It was delayed for several reasons;

  1. I’m Lazy.
  2. Hitman 3 just added Freelancer mode and it’s addictive as hell.
  3. I’m lazy

Thoughts presented in no real order, other than how they occurred to me when I was putting together the bullet point draft of this post.

Firstly this has been a fun way to engage with the TTRPG hobby whilst I’m still without a gaming group. Going through the rules, creating a character, learning the ins and outs beats looking at the books on my bookshelf.

I am noticeably better at character creation in systems that I carried over from last year. This year’s D&D and CoC characters didn’t take anywhere near as much time as last year.

Also I improved at character creation on games that were new this time as the weeks progressed. Week 4 characters taking a fraction of the time week 1’s did. Dune was the noticeable example here as the looser more narrative system threw me at first, but was more comfortable by the end. I think I’m now at a stage where I’d be comfortable playing Dune, but not running it,I don’t think I have quite enough of a handle on the game system or style just yet.

Free League’s Year Zero system continues to impress. It’s quite something that the system in Twilight:2000 and Blade Runner from this year, and Alien from last year’s challenge, is so similar across games enabling fairly quick character generation if you’re familiar with another system in the family. Yet the tweaks made for each game really tune it in for the required flavour. Twilight:2000 feel desperate and like they’re trying to survive against the odds, Blade Runner characters feel like noir detectives with better gear and a shitty job.

D&D 5e remains familiar. it was my route back into the hobby and possibly where I’ve made the most characters. This year I took the characters up to 3rd level as that’s where subclasses and more interesting features kick in. This didn’t take much longer if at all than last year’s 1st level characters.

Tiny Dungeon was a last minute addition to the roster after my copy of Blade Runner was delayed. I picked this up last year sometime on offer and it was well worth it. The light pick a few options and done character generation was a breeze and would enable you to get into the game quickly. The rest of the game looking as light makes it seem ideal for quick pick up games.

Speaking of quick, Mörk Borg, quick and very dirty, in a grimy way. This was only made possible by the release of the plain text version of the rules last year. I tried with the normal release and can’t look the the page for too long without a basilisk sized headache developing. Character generation for this was fun and quick, ideal for a game that seems to see characters as disposable. The flavour dripped, almost literally, from some of the descriptions too. As I said in one entry, I think this would be fun for one shots or short campaigns with being so over the top. I don’t think I could face a several month long campaign with this much grimness though.

Cyberpunk Red was very straightforward, it’s an update of an older game so you know what you get; skills, stats, gear, and a lifepath character history. The skill list maybe a bit too long, things like accounting, business, and bureaucracy could all be rolled into business maybe. I guess it depends on how specific you want your character’s skills to be.

The free DLC add ons from R.Talsorian’s site were fun. They really help add a bit more flavour to each character, be it a skateboard and no brains, a bunch of TCG cards, older gear for a more mature character or custom netrunner gear. I hope these continue for as long as possible.

Call of Cthulhu was fun, after making mercenaries and soldiers and spellcasters coming up with normal people with normal jobs is a nice change. Though they’re lives are about to be very not normal.

I think I noted it last year, but the charts for background information really spark my imagination and help flesh out who each character is. This is a common thing across games now but I think CoC‘s is one of the best.

However I would like to see some careers that don’t use EDU for career skill points. Whilst I will always say there’s no suck thing as unskilled work, some careers just don’t use your education that much. I guess true to HPL’s characters this does lead to creating weird intellectual nerds though.

Also I’m not keep on Appearance going down and Education increasing as you age, I’ve only got handsomer and stupider as I’ve aged. More seriously, I’m just not fond of APP as a stat. Maybe it’s just my personal dislike of superficial people.

Overall I’ve been quite pleased with this year’s entries. It’s shown the range of possible characters in hobby, even with these pretty mainstream games. From bartender and professional soldier to insect person druid and minotaur ports hero.

Also this year I learned shortcut keys for ü and Å, this will probably only come in useful in next year’s challenge, as we don’t use those characters in English. Maybe we should though, we need more letters with bits on them.

January 2023 Character Creation Challenge – Part 25

And to kick off the final week of the challenge Wednesday brigs us back round to Dune. This weeks character is Otto Stolz, Mentat Spymaster.

From my initial notes I ha a very clear vision for Otto, the typical cold calculating spy. And with my increased confidence in using this character generation system I was able to put him together pretty quickly, now things are starting to click.

Atypically for this house he is more of a straight up nasty bastard, but that is necessary in the circles he moves in.

For his Talent I had quite a few to choose from. Hidden Motives makes sense for someone who probably can’t remember the last time they told and unadulterated truth, even with his fantastic mental abilities.

Calculated Prediction was chosen as it it helps to stay one step ahead of any enemies.

Mind Palace was a tougher choice, it was either this or Mentat Discipline. I chose this as I see Otto as a more “on site” operative, so exact recall of places and events he’s observed, especially useful when combined with his Espionage focus.

And with that House Maler has four characters built and ready to intrigue all over the place.

January 2023 Character Creation Challenge – Part 18

The third Wednesday of the month beings us back to Dune. Today’s character is Dr. Jorg Pfeiffer, Suk Doctor and assigned Physician to House Maler.

A fairly standard build for what I think a medical doctor in the Dune universe would look like, but this character marked a kind of mental turning point for me.

As I noted on Mastodon, a few days ago after creating him, I’ve gone from just checking off expected options and considering attributes that fit the personality I envision more. Attitudes, skills, idiosyncrasies etc.

I see Dr. Pfeiffer as a very disciplined caring man. Prepared to anything short of direct violence to protect those in his care.

As for his Assets, I took the debtor and poison snooper as they seemed to make sense for his career and skills. The personal suspensor I saw as something that could be re-tooled as a medical device. If you have a patient who needs moving but can’t carry them normally, or a patient who can’t put weight on a leg or back injury, this is perfect for allowing them to move.

January 2023 Character Creation Challenge – Part 11

Wednesday again and back to Dune. This week’s character is Ursula Rauch, Advisor to House Maler, and Bene Gesserit sister.

As thought, I am getting used to the character creation method for Dune with a bit of practice. I’m still getting used to the traits, focuses etc. being so open, but that is with me coming from playing more strictly mechanically defined games.

Overall a very typical “power behind the throne” type of advisor. Most characters I make for this game for this challenge will probably be very typical, as I find it a good way to see how things work “how do I build [archetype].” Then once familiar with that I can mess around and bend the system (as shown last Cyberpunk entry with a sport based Rockerboy).

January 2023 Character Creation Challenge – Part 4

Wednesday already? Ok so day 4 is Dune by Modiphius. Wednesdune even.

Today we have two sheets, one for the character of the day and one for the house they belong to. Today’s character is Hans Maler, scion of House Maler.

House Maler, a house of illuminators, artists, and scribes, granted their position and properties after aiding in the Butlerian Jihad. They saw the danger that thinking machines churning out derivative low effort illustration posed to skilled professionals, and those that wished to become professional at an early stage.

The names for this character, and all the house members, come from mixing up the names from the videogame Pentiment. A game I really need to get round to finishing.

Names marked with an asterisk on the house sheet are ones to be used for characters for late in this challenge.

I’m still not 100% when it comes to the 2D20 system, it doesn’t quite click for me as much as other games do, but these didn’t take too long just following the creation procedure step by step from the core rulebook. I’m pretty sure that by character 4 I’ll be much more comfortable with creation, as I was with my Traveller characters last year.

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